Writing journey

The Glass Lighthouse

Drafting a stage play — every character, twist and cut subplot held together across the whole story.

A real run — every screenshot is the agent's live memory after that step.

Frame the story — the memory after this step
Step 1 · Frame the story · OBSERVATION

The writer frames the play. Claude takes in the world. Neonmem stores the story's first thread.

Frame the story — the memory after this step
Step 2 · Frame the story · OBSERVATION

The writer names the cast. Claude notes each one. Neonmem keeps the characters together.

Frame the story — the memory after this step
Step 3 · Frame the story · QUESTION

The writer raises an open question. Claude holds it open. Neonmem records it for the debate.

Design debate — the memory after this step
Step 4 · Design debate · HYPOTHESIS

The writer floats an idea. Claude treats it as a hunch. Neonmem files it as a hypothesis.

Design debate — the memory after this step
Step 5 · Design debate · DEBATE

The writer opens a debate on structure. Claude lays out both. Neonmem starts the debate thread.

Design debate — the memory after this step
Step 6 · Design debate · ARGUMENT

The writer weighs depth against clarity. Claude balances them. Neonmem links each argument to the debate.

Design debate — the memory after this step
Step 7 · Design debate · RESOLUTION

The writer decides. Claude commits to the structure. Neonmem stores the resolution for good.

Write it — the memory after this step
Step 8 · Write it · ACTION

The writer asks for the scene. Claude drafts the beat. Neonmem logs the action and the planted setup.

Write it — the memory after this step
Step 9 · Write it · CONCLUSION

The writer confirms it works. Claude validates the beat. Neonmem records the conclusion.

Hit a wall — the memory after this step
Step 10 · Hit a wall · DEAD_END

The writer flags a misfire. Claude marks it. Neonmem stores a permanent dead-end so the cut subplot doesn't creep back.

Hit a wall — the memory after this step
Step 11 · Hit a wall · RULE

The writer sets a craft rule. Claude adopts it. Neonmem pins it near the core.

Instant knowing — the memory after this step
Step 12 · Instant knowing · PROCEDURE

The writer records a repeatable method. Claude captures the steps. Neonmem stores the how-to.

Instant knowing — the memory after this step
Step 13 · Instant knowing · REFLEX

The writer sets the through-line. Claude internalizes it. Neonmem keeps it as a reflex.

Lean on memory — the memory after this step
Step 14 · Lean on memory · RECALL

The writer asks about a planted thread. Claude answers from memory. Neonmem surfaces the Act 1 setup and its payoff.

Lean on memory — the memory after this step
Step 15 · Lean on memory · DEAD_END_CHECK

The writer almost revives a cut idea. Claude warns it's a recorded dead-end. Neonmem flags why it was dropped.

Lean on memory — the memory after this step
Step 16 · Lean on memory · TIMELINE

The writer asks what happened today. Claude replays the beats in order. Neonmem returns them by time.

Let it sleep — the memory after this step
Step 17 · Let it sleep · DREAM

The writer wraps up. Claude consolidates. Neonmem merges the noise and keeps the characters, decisions and dead-ends.

Give your agent this kind of memory

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