
The writer frames the play. Claude takes in the world. Neonmem stores the story's first thread.
Drafting a stage play — every character, twist and cut subplot held together across the whole story.
A real run — every screenshot is the agent's live memory after that step.

The writer frames the play. Claude takes in the world. Neonmem stores the story's first thread.

The writer names the cast. Claude notes each one. Neonmem keeps the characters together.

The writer raises an open question. Claude holds it open. Neonmem records it for the debate.

The writer floats an idea. Claude treats it as a hunch. Neonmem files it as a hypothesis.

The writer opens a debate on structure. Claude lays out both. Neonmem starts the debate thread.

The writer weighs depth against clarity. Claude balances them. Neonmem links each argument to the debate.

The writer decides. Claude commits to the structure. Neonmem stores the resolution for good.

The writer asks for the scene. Claude drafts the beat. Neonmem logs the action and the planted setup.

The writer confirms it works. Claude validates the beat. Neonmem records the conclusion.

The writer flags a misfire. Claude marks it. Neonmem stores a permanent dead-end so the cut subplot doesn't creep back.

The writer sets a craft rule. Claude adopts it. Neonmem pins it near the core.

The writer records a repeatable method. Claude captures the steps. Neonmem stores the how-to.

The writer sets the through-line. Claude internalizes it. Neonmem keeps it as a reflex.

The writer asks about a planted thread. Claude answers from memory. Neonmem surfaces the Act 1 setup and its payoff.

The writer almost revives a cut idea. Claude warns it's a recorded dead-end. Neonmem flags why it was dropped.

The writer asks what happened today. Claude replays the beats in order. Neonmem returns them by time.

The writer wraps up. Claude consolidates. Neonmem merges the noise and keeps the characters, decisions and dead-ends.